![]() Some players might find themselves wishing for a longer and more in-depth exploration of the various life stages. While "Growing Up" offers a compelling and emotionally charged journey, it can be completed in a relatively short time. One potential drawback is the brevity of the game. The music evolves as the character ages, adding to the immersive quality of the experience. The game's soundtrack is a standout element, with a hauntingly beautiful score that complements the emotional depth of the narrative. These choices not only affect the character's life but also prompt players to reflect on their own values and priorities, making the game an exercise in empathy and self-awareness. The choices presented in "Growing Up" are often morally ambiguous, forcing players to consider the consequences of their decisions. This minimalist approach allows players to project their own experiences onto the game, making it a highly personal and introspective journey. The game doesn't rely on complex graphics or flashy gameplay mechanics instead, it uses subtle cues, symbolic visuals, and evocative music to convey the passage of time and the emotional weight of life's decisions. One of the standout features of "Growing Up" is its minimalist yet emotionally resonant storytelling. Each stage presents its own set of challenges and choices that shape the character's life. Players start as a child and progress through the different stages of life, from adolescence to adulthood, and eventually to old age. The game's premise is simple yet deeply philosophical. It offers a unique and introspective gaming experience that explores the challenges, joys, and complexities of growing older. "Growing Up" is a thought-provoking indie game that takes players on a poignant journey through the various stages of life. Still, I loved my time with this, and would be excited for a Growing Up 2. Doesn’t matter too much, and I guess most of the personality comes from the friends you meet, but it would be nice to have a more unique character during the playthroughs. There isn’t a lot of diversity in your character’s appearance beyond the race/color, doesn’t seem to have any difference in weight, doesn’t get disabilities, or anything like that. Like the parents seem to just set arbitrary challenges, and they don’t really change between runs, other than their appearance (even when it was a former character/love interest from a previous cycle) a senator apparently has the exact same parental style/expectation as a nurse. XD But in fairness to Jake, he didn’t become an arse till middle-school. Just realized the three most annoying characters in Growing Up are the white dudes. ![]() Love all the girls along with Nate, Richard, and Kato. One was the person I mentioned in the spoiler.)īut there are way more interesting characters, and they are all unique, though getting their best ending can probably be difficult without a guide, but most of the “neutral endings” are good anyway and fit with their character arcs. (Admittedly the middle friend was sweet, but I messed that up, trying to give the person space because I thought that was what he needed from public humiliation, but it ended up with never seeing him again. The first playthrough, I got all nice and varied friends, second time I got the school from hell. That also means you can be very unlucky in the friend pool. I told him to f- off because he was being a rude douche, so I had to play through it again for the achievement. Like Sam, a football-bro, who apparently finds it hilarious to intentionally shoot black girls in the head, and then play it off as “just a prank”. Why do I think this is sad? because some are grade A arses. Sadly, there’s an achievement for each completing the story for each one, so completionist will have to act nice to all of them. This reminded me about one of the cores about why I love video games, it’s not to constantly challenge myself, with difficulty curves, its to unwind, have fun, and partake in some interesting stories.Įach growing up cycle (starting at 0 and ending at 18) you will meet three potential friends for each level of the educational system before college/university. A fun and relaxing game that touches on the drama, cuteness and harshness of Growing Up A simple and relaxing gameplay loop, that makes the game accessible to everyone since you can decide the speed, and everything uses both bright colors and unique symbols.
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